using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("SoundDuckedCategoryDef")]
	public class SoundDuckedCategoryDef : MonoClass
	{
		public SoundCategory m_Category => method_2<SoundCategory>("m_Category");

		public float m_Volume => method_2<float>("m_Volume");

		public float m_BeginSec => method_2<float>("m_BeginSec");

		public iTween.EaseType m_BeginEaseType => method_2<iTween.EaseType>("m_BeginEaseType");

		public float m_RestoreSec => method_2<float>("m_RestoreSec");

		public iTween.EaseType m_RestoreEaseType => method_2<iTween.EaseType>("m_RestoreEaseType");

		public SoundDuckedCategoryDef(IntPtr address, string className)
			: base(address, className)
		{
		}

		public SoundDuckedCategoryDef(IntPtr address)
			: this(address, "SoundDuckedCategoryDef")
		{
		}
	}
}
